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Click Here For More Game Reviews1. Where did the idea for Chaos League come from? We've noticed some similarities to a megadrive game named Mutant League Football, has that inspired you at all?
The idea comes from a couple people inside the studio who were big fans of some of the classic sci-fi / fantasy sports that were released in the early nineties. Mutant League Football is one of them along with Speedball, MUDS, Blood Bowl, Grave Yardage, etc... We felt it was a genre worth trying to revive and we wanted to provide a new approach (more modern) to this type of games. That's why we settled on a RTS game.
2. Chaos League focuses somewhat around the sport of American Football, besides obvious things such as the fact its set in a fantasy world, what can players expect to be different in Chaos League in terms of rules as opposed to a serious gridiron sim?
Well, the fact that there are no rules. The game is free-flowing. The only time-offs are after a score. You don't have any real set plays. Players really don't need to worry about the rules and can concentrate on the game. Additionally, you can do many things that are not allowed (officially) in real-life sports like bribe the referee, recruit hooligans, kill an opponent or dope your players.
3. Can you go into detail about the career mode and just how deep it will be for players looking for a single player experience? Will the game offer any management options?
At the start of the career mode, you create your team by hiring a bunch of rookies with no experience. You start in the lowest division (which is division 4) and you will try to get promoted. During each match, your players will earn experience points for successfully performing some actions. Later on, there experience points can be "converted" in new skills or spells. You also earn money for each match which will let you hire new players and eventually some of the unique stars/heroes when you get in the elite division.
Besides the championship, you also have a cup where teams from all divisions are entered. Every time you win a championship or cup, you will get a new trophy to be added to your trophy room.
Management options are limited although we keep track of plenty of stats to get some kind of historic feel.
4. Online and LAN play is promised. What support, if any, do you plan to offer once the game ships for players to be able to setup tournaments or to minimise the effect of cheating?
There will be two types of play available online: ranked and friendly. For friendly games, we don't have any anti-cheating measure because we will allow players to use custom-made teams. However, for teams that are entered in an online league, the "commissioner" will be able to compare exports of the match result from both players. If the exports do not match, one of the players probably cheated...
As for ranked play, only the standard teams can be used and those cannot be edited so cheating should be difficult in ranked play.
Finally, the game allows matches with up to 3 players per team. It makes for a faster and more strategic game since each player can spend more time on each player he controls.
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