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Click Here For More Game ReviewsIf years of playing golf games has taught us anything, it's these three basic truths:
1) All golf games are about the putting. Get the putting right, and the rest just falls into place
2) People who wouldn't set foot on a real golf course will happily burn away whole days on a virtual course
3) Golfers, real or digital, all wear really awful pants.
Everybody's Golf for the PSP doesn't try to mess with any of these evident truths - indeed, it doesn't really upset any videogame golf applecarts - and in doing so presents a perfectly playable and highly enjoyable portable golf game. Golfing purists may well be upset by the huge anime-style heads on the game's main characters, annoyed by the lack of real-life courses and somewhat uninterested in a series that uses the more traditional 3 click hitting system for most shots. Then again, that's what the Tiger Woods series is for, isn't it?
The use of a three click system - start power swing, set power, set accuracy - combined with some fairly easy control mechanisms for adding top or back spin add up to a golfing experience that's very easy to get to grips with right away, whether you've played many golf games in the past or not. Your initial impression may be that this makes Everybody's Golf far too easy, but that's not accurate either. While novices will enjoy being able to generate handicaps that they'd never approach in real life, expert players will breeze past them with expert tee shots, superb bunker recoveries, and putting. Everybody's Golf puts the putting axim to a real test, even though it eliminates one click from the putting process. That's because once you hit the green you're presented with plenty of shot information, but not much in the way of a visual guide to putting. This forces you to "feel" each putt out, and while it's initially a touch frustrating, it does provide a real sense of accomplishment when you finally click with the putting process.
Everybody's Golf provides a good mixture of long-term playability thanks to its customisation abilities - most of which revolve around unlocking new outfits for your characters, along with the usual RPG-lite improvement of their core golfing skills - but at the same time it doesn't ignore the fact that it's playing on a portable platform. There's a key crime that many PSP titles are guilty of at the moment, and that's lengthy loading times. Everybody's Golf is one of the happy exceptions to the rule, as most courses load quickly, leaving you looking less at loading screens and looking more at fairways, greens and club selection screens. Games can be saved in progress, or if you're in a hurry, the PSP's suspend facility can be used.
Golf's also a social game, but here Everybody's Golf has a curious omission. Naturally enough, it supports wireless multiplayer - as long as you have multiple copies of the game to hand - but there's no option to share play on the one PSP. It's Golf, guys. Golf. You know, one player hits the ball, then a second player hits the ball independently of that, in order to work out who wins? There's no particular need for simultaneous play. A swap-the-PSP-around feature would have been simplicity itself - but that presumably wouldn't sell quite as many copies.
Everybody's Golf's excessively cute anime styling won't appeal to everybody - and there's certainly a class of players out there who won't find the hunt for new hairpieces or check pant styles to their taste - but the display is at least clean and detailed enough to let you easily see what's going on at all times.
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