Jedi Outcast Walkthrough - Artus Brighton MA

The following contains entertainment information you should know about Jedi Outcast Walkthrough - Artus. Read this review if you or a loved one is interested in gaming and entertainment in Brighton.

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ARTUS_MINE (Level 3)

Start of level Jan drops Kyle off in a small valley.

Kyle makes his way to the entrance to the mines.

Kyle has to avoid the spot lights moving on the ground or Probe Droids will come out and attack.

Kyle can get in the tower at entrance to the mines and turn off the spot lights, therefore making it so that the Probe Droids will not attack.

Kyle then has to make his way across the pipes and into upper lookout to the mines. Kyle has to go to the second floor of this room and get the key from the guard to enter the next control room.

Once in the control room Kyle must again get a key from one of the guards to exit the room and take the elevator down into the mines.

Half way down the elevator shaft Kyle can get off and go through a small tunnel to a room that will allow him to get the drop on the Stormtroopers awaiting him and the bottom on the elevator (but he doesn't have to). Either way Kyle has to make his way to the bottom of the elevator and enter into the mines.

At the bottom of the elevator is a big room with only one exit that is open to Kyle. It is on his left when he first enters the room. Kyle must make his way to that door and enter a small hallway with an elevator at the end of it.

Half way down the hall, the elevator will go up and then come back down with Stormtroopers for Kyle to fight.

Kyle must ride the elevator up to the second floor.

Once at the top of the elevator if Kyle makes a right he will make his way to the main control room where he can find the tram entrance.

If Kyle was to take a left and go straight until he comes to a tee intersection, then makes a right, he will work his way to the radiation chamber and the radiation chamber control room. Kyle needs to be able to go into the radiation chamber, so he can get on top of one of the main carts, but first he has to stop the radiation from entering the chamber.

From the radiation chamber control room Kyle can make his way outside and around the front of the control room.

Once outside Kyle has to find the exhaust pipe the comes out from underneath the radiation chamber control room and jump down on it and then get inside the pipe. He then works his way under the radiation chamber and destroys the wall containers controlling the force field around the radiation core and then destroys the radiation core itself.

Once destroyed Kyle can ride it up into the radiation chamber where he must climb up on top of one of the mine carts.

Once on top of a mine cart Kyle will be able to jump over to the entrance to the "old mine tunnels". This is located about half way down the big corridor.

Once in the old mines Kyle is in darkness and has to navigate the old mines, which are pretty much a maze (hint: an easy trick the mine maze, is to always turn left, if Kyle continually turns left at every fork in the road he will find his way no problem). At the end of the mine maze is a machine that is used to dig the mine tunnels, Kyle has to turn it on and dig his way out of the maze. Right here is where Kyle will notice prisoners for the first time.

Once Kyle turns on the machine it will dig a tunnel and eventually crash into the large processing machine.

Kyle will have to go down the tunnel that the digging machine just created and jump down on top of one of the mine carts that will be passing underneath him.

Once inside the giant process machine Kyle has to make his way down to the ground level and through the door into the other side of the processing machine.

He then has to ride the big crushing unit back up to the second level and exit the processing machine.


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