Jedi Outcast Walkthrough - Cairn Maryland

The following contains entertainment information you should know about Jedi Outcast Walkthrough - Cairn. Read this review if you or a loved one is interested in gaming and entertainment in Maryland.

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Cairn Assembly (Level 15)

1. When you first enter this level you are immediately greeted by the welcome wagon. Best thing to do is run for the left part of the room and mind trick the officer behind the window. This will disable the turrets and also open the door for you. Dispatch the rest of the enemies and proceed through the door, then hang a left and go through the door there.

2.Hang another left once you're inside the next room, neutralize the officers and remove any keys, then go up the ramp and through the door. Once inside the door take the elevator on the right. This should take you down below.

3. In this next area is a droid building a ATST transport pod. Use this structure to navigate your way to the top. Get on the tallest box in the room, jump to the second level of the unfinished ATST pod, then hop up on the lamp fixture, then on the third level. Now hop from the third level to the ledge against the wall (you should see a grate as well). Bust through the grate and destroy the cylindrical structures on both sides of the wall. Once all 4 cylinders are destroyed, walk out on the ledge and watch what you created.

4. After the small light show, make your way down to the bottom level, once again using the unfinished ATST. Go through the large yellowish sliding door at the bottom. Follow this into the next area. Take out all the forces in here and go through the door on the right, then through the door immediately following it.

5.Soon you'll come to a split in the road, go left and down the ramp. Open the door and out to ATST transport surround by electrical current on the floor. Go around the transport using the various obstacles to cross the electrified area. When you come to the other side of the transport you should see an opening in it. Jump in and take the elevator up. Exit out the top window and jump over to the walkway. Go into the little access room there and use both consoles. This should disable the electricity and allow you to take the elevator down.

6.There's another yellow sliding door down here that you need to go to. In the next area there is another warehouse full of fresh stormtroopers to kill, have fun and then head to the door on the right. In the next room is a little trip mine puzzle. Personally, I just force speed through it and take a little shield and health damage. Follow the path down to where you encounter another ATST transport and 3 reborn warriors. Once you've fed them their medicine, go through the yellow sliding door on the left.

7.This next area brings a new enemy. These little druids are a lot easier than they look, bust out your saber and drag it across their legs a few times while strafing out of the way. That'll teach them. After your done, to the left there is a grate below the walkway with some goodies in it (most importantly SHIELDS!). Enter the door above it when you're done. Go up the elevator to get to the next area.

8.Once you're up destroy the sentries and enemies in the next room before they destroy you. Open the door down the hallway at the other side there and take care of all the officers in there. Push the button near the windows and notice that the conveyer belt under the ATST transports begins to move. Head back out the way you came.

9.When you get back to where you fought those druids with the weak legs, select you Golan Arms Flechette and get ready to fight an ATST. A couple of alternate fire rounds from this gun will take him out fairly quickly. Go through the yellow sliding doors until you see the ATST transport straight ahead, walk up to it and the ATST should come through the huge door on the left. Destroy it and go through the door it just came through.


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Featured Local Company

Hawkins Home Electronics

410-543-9883
620 Naylor Mill Road Unit 2B
Salisbury, MD

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