Jedi Outcast Walkthrough - Doom Giver Maryland

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Local Companies

Hawkins Home Electronics
410-543-9883
620 Naylor Mill Road Unit 2B
Salisbury, MD
Chesapeake Smart Homes
410-604-3600
337 Log Canoe Circle
Stevensville, MD
Blockbuster Video
(301) 601-9000
12619 M-P Wisteria Dr
Rockville, MD
Hok Inc
(301) 946-6146
11222 Georgia Ave
Silver Spring, MD
Hollywood Video
(410) 823-6843
912 Taylor Ave
Towson, MD
Blockbuster Video
(301) 587-3059
8601 16th St
Silver Spring, MD
Movie Gallery
(301) 271-0582
130 Frederick Rd
Thurmont, MD
Gamestop
(301) 333-5605
6222 Central Ave
Capitol Heights, MD
Best Buy Movie Sales
(301) 497-8626
13919 Baltimore Ave Ste 3
Laurel, MD
Game Crazy
(301) 209-0586
3601 E West Hwy
Hyattsville, MD

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1. Fight stormtroopers and look for a lift going down. At the bottom of the elevator is a locked door with two automated turrets. Destroy the turrets and open the door with a nearby control panel. Fight enemies on the other side of the door. There are two side rooms with goodies. One of them needs a security key from a nearby officer to open.

2. Behind a door is a lift going down to a long room with holodisplays and two openings sealed by force fields. At the other end of the room is a locked door. On either side is a short corridor, each ending in a locked door. Both of these corridors have a ceiling grate you can shoot, revealing ventialtion ducts that you can get into. One of the ducts leads to a small room with items. The other duct also leads to a small goodie room, but has a branch of duct that leads you to a grate in the ceiling of a sealed room. Drop down and open the door using a panel. The center of the room has a console you can use to take control of an r5 droid.

3. Assume the role of a crafty r5 droid as he goes through the door and discovers he's back in the room with the blue forcefields. The openings are just his size! Go through either of them and discover a room with guards and a panel you can use to unlock the door. You can now disengage from the droid and access the room, which also has a big elevator going down. On the other side of the forcefield you didn't take as the droid, the layout is essentially the same. It doesn't matter which of the doors you open, because they both have an elevator to take you down.

4. Either elevator goes down to a separate area which you can eventually get on a tram. Go through an unlocked door to a huge central pit, with the tram control room overlooking it. The control room doors are locked. An island in the center of the pit has a window in the floor, cleverly hidden by pipes. Drop through the window and enter an access tunnel. Follow the tunnel to an elevator which takes you up to the control room.

5. Use any or all of the panels in the control room to summon trams. You can unlock the doors to the central pit from this side, so you can easily exit the area and get onboard a tram. All trams take you to unloading areas which converge on the central communications room. The door to the comm room is locked, but easily access with a key found on a nearby officer.

6. Take either door from the comm room and arrive at the room with the 3 color-coded booths. Take the elevator down to the room of color-coded cubes. Jump around and find the panels you need for the frequency code shown in your mission status screen. Return to the central room with the 3 color-coded booths and use each panel. Go back to the comm room and you can now use the panel to send the message. After the cinematic, you can exit the level through the door by the blue-colored booth in the center room.

DOOM_DETENTION (Level 19)

1. Follow the corridor to the observation bay. Fight. Kill. Dance. An officer has a key for the elevator, which leads to a optional gunnery area where you can wear the mantle of a space turret. The corridor on the other side of the observation bay leads to the first hangar.

2. The doors to the second hangar are locked. You must enter the glass-windowed control room to open the lift in the floor. There's another panel that opens the hangar to space. There's a second control room that looks into the second hangar, which you can open to space and flush the enemies out. You also need to open the elevator in the floor of the second hanger here. Go back to the first hangar and take the elevator down.

3. Follow the corridor to a huge maintenance bay. Ride the elevator up to the walkway so you can reach a control booth. Use the control panel until the center of the three doors is open. Go around and take the elevator back down, go through the middle door, and follow the corridor. At the end is the lift which takes you up to the second hangar.


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Featured Local Company

Hawkins Home Electronics

410-543-9883
620 Naylor Mill Road Unit 2B
Salisbury, MD

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