Review: Labyrinth for iPhone Coldwater MI

Using some simple but effective graphics and the iPhone's accelerometer, this mobile version of the classic trap game is fabulous fun.

Local Companies

Kendall Electric Inc
(517) 278-4518
646 E Chicago Rd
Coldwater, MI
Industrial Controls
(989) 348-8022
2342B Industrial Dr
Grayling, MI
City Electric Supply
(586) 262-0200
51201 Celeste
Shelby Township, MI
U P Electric
(906) 632-7557
2640 Davitt St
Sault Sainte Marie, MI
J G Lighting & Distributors
(248) 360-1111
6153 Kiev St
West Bloomfield, MI
Standard Electric Co
(989) 892-3571
1300 Washington Ave
Bay City, MI
Rockwell International Corporation
(248) 435-6881
2135 W Maple Rd
Troy, MI
Win's
(810) 732-7020
G3086 W Pasadena
Flint, MI
Square D Company
(231) 946-3773
3185 Logan Valley Rd
Traverse City, MI
Medler Electric Co
(989) 631-7200
2959 E Venture Dr
Midland, MI

provided by: 


Product:
Labyrinth
Rating
Company
Codify AB
Price as rated
$7

Ball to the Wall: Keep the steel ball away from the holes in this iPhone interpretation of the classic trap game.

At some point in your life, you've probably toyed with a puzzle that features a steel ball you have to roll through a wooden maze. You tilt the maze board up and down to move the ball using little dials on the side of the box, carefully avoiding the holes that will swallow the ball.

Using some simple but effective graphics and the iPhone and iPod touch's accelerometer features, Labyrinth is precisely that game: The difference is that instead of one maze, you have more than 500 levels to master.

What makes Labyrinth exceptional is that the game features really high accelerometer accuracy. You need to hold the iPhone parallel to the ground-in fact, there's a calibration tool in the game that helps makes sure you're playing on a flat surface. (Two images of bubbles suspended in green liquid, as you'd find in a carpenter's level at the hardware store, do the job.) Once you're set, you'll find that the game very closely imitates how a "real" steel ball would roll around-even to the point where you can "slide" your ball around the edge of a hole without letting it fall in (an improvement in the recently released 1.2 update).

Some of the mazes are quite challenging, while others have a rather "phoned in" feel that are a bit yawn-inducing. But there are tons of them-you can download them in the full game. (It only took a few seconds over Wi-Fi to grab the lion's share of them when I bought the game.)

You won't find any music or sound effects here, by the way-not even the subtle roll and clunk sounds that a "real" Labyrinth game might have, which I would like to see.

The game's interface is austere, too. Outside of calibrating the iPhone and downloading levels, you'll see no options, and the only reward you get between levels is an congratulations that you completed the level with the time indicated in seconds.

But Labyrinth's developer is keenly aware that even iPhone gamers want to "kick the tires" before putting down their money, so it developed Labyrinth Lite Edition, a free version with only a few levels to give you a sample of what the full game has. It's worth a look if you're not ready to make that $7 commitment right away.

Labyrinth is compatible with any iPhone or iPod touch running the iPhone 2.0 software update.

[Peter Cohen is Macworld's Game Room columnist.]

Peter Cohen, Macworld.com
Read article at Macworld.com

Featured Local Company

Computer Consulting Services

260-489-2224
809 Airport North Office Park
Fort Wayne, IN


Rss   Delicious   Digg   Add To My Yahoo   Add To My Google   Bookmark   Search Plugin

Topics:
Advertising Family Home Services Real Estate Resources
Business Services Fashion Industrial Goods & Services Retail & Consumer Services
Career Financial Services Insurance Software
Cars Food & Beverage Internet Technology
Computer Hardware Franchise Legal Telecommunications
Construction Health Miscellaneous Trade Shows
Education Holidays Nightlife Travel
Entertainment Home Appliances Online Database Weddings
Environmental Home Electronics Pets World History